SENTINEL “GHOST-STRIKE” Advanced Precision Rifle
50 Credits
This meticulously detailed asset is a high-poly 3D model, ready for integration into AAA first-person or third-person shooters. It represents the pinnacle of long-range precision technology, combining a sleek, low-drag polymer unibody with a heavily customized, integrated sensor suite.
Description
This meticulously detailed asset is a high-poly 3D model, ready for integration into AAA first-person or third-person shooters. It represents the pinnacle of long-range precision technology, combining a sleek, low-drag polymer unibody with a heavily customized, integrated sensor suite.
Key Features & Visual Highlights:
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Integrated Advanced Optics: The weapon is fitted with a specialized V-Series Variable-Zoom Scope, featuring a detailed top-mounted digital ballistics calculator. The scope includes subtle emissive elements and complex dial details, ideal for high-resolution close-ups.
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Ergonomic Unibody Chassis: A unique, ergonomic thumbhole stock is integrated into the contoured chassis, featuring layered material textures and subtle “SENTINEL” branding etched into the cheek riser.
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Smart Magazine System: A translucent 10-round polymer magazine with an internal blue LED light strip allows for dynamic ammunition tracking via shader logic (material-based ammo count).
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Detailed Muzzle Device: The barrel terminates in a recessed, multi-port muzzle brake, designed to show wear from heavy usage.
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Stabilization Bipod: Includes a robust, foldable under-barrel bipod, perfect for scripted deployment animations.
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Dynamic Lighting: Integrated orange and blue emissive lights on the receiver and magazine provide visual feedback (e.g., weapon charging, low ammo).
Art Direction: “Sci-Fi Realism.” The design should look grounded in real-world ballistics but feature advanced materials and integrated technology.
Technical Specifications:
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Polycount (Full Asset): Optimized for high-fidelity rendering. (Approx. 80k – 120k polygons).
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Textures: Full PBR workflow (Albedo, Normal, Roughness, Metallic, Emissive).
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Map Size: 4K texture set recommended.
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LODs: Multiple LOD levels included (LOD0 for first-person, LOD1 for third-person).
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Bones: Fully rigged for animations (trigger, bolt, magazine, bipod deployment, stock adjustment).






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