Sentinel “Breacher” CQC Pistol
30 Credits
“Contained Brutality and Mechanical Precision.” This asset is designed to be the ultimate urban entry weapon, blending the ergonomics of a modern handgun with heavy-duty breaching and illumination tools. The profile is deliberately bulky and front-heavy to communicate its specialized, destructive purpose.
Description
This high-fidelity 3D asset is optimized for first-person shooters (FPS), featuring a complex modular design and intricate, etched material textures, perfect for high-resolution close-ups.
Key Design Elements & Art Features:
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Integrated Muzzle Device: Features a heavy-duty, multi-port brake/flash hider with textured vents, designed to manage high-pressure breaching rounds and provide a striking visual endpoint.
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Streamlined Receiver with Etched Details: A contoured upper receiver and grip unibody with a custom deep-etched geometric pattern (circuit-board texture), applied to break up the matte-black polymer finish. The “SENTINEL” branding and “MODEL H.20 / CQC SPEC” sub-text are crisp and prominent.
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Dynamic Illumination Suite (Emissive Layers):
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Handguard: Linear blue LED light strips are integrated into the lower and side vents of the pump/handguard assembly, providing a high-tech ready indicator.
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Visual Status Module (VSM): A large, vertical emissive array on the rear receiver section. This features a dynamic blue status bar (for ammo/diagnostics) and smaller red/blue circular lights (for ammo type/fire mode).
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Lower Under-Barrel: Features white and blue circular LED light elements for tactile-light effects.
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Smart Shell Indicators: The side-mounted shell holder is designed to display four glowing circular indicators, intended to sync with in-game ammunition tracking logic (material-based count down).
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Compact Grip & Thumbhole Stock: An ergonomic checkered thumbhole grip panel provides a secure hold, flowing into a minimalist, skeletal stock (partially visible).
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Rugged Tactical Optic: Topped with a compact, wide-angle reflex sight for rapid target acquisition in close-range combat.
Technical Specifications (for integration):
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Polycount (Full Asset): Optimized for high-fidelity rendering. (Approx. 85k – 110k polygons).
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Textures: Full PBR workflow (Albedo, Normal, Roughness, Metallic, Emissive, AO).
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Map Size: 4K texture set recommended.
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Bones/Rig: Fully rigged for animations (trigger, pump-action/breaching mechanism, optic fold, mag release, status module).






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